Developing contents for a health serious game: the Aedes Game experience
Keywords:
Aedes, Distance Education, Health EducationAbstract
This report aims to describe the production of the educational content for Aedes Game, a serious game that teaches people how to eliminate the proliferation of the Aedes aegypti mosquito. Structured in multiple choice questions, evidencebased medicine and specialist validation, the game has gamification tools like instant feedback and tips.
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